RACOLTA
A PULGA BREACA

3D CHARACTER MODELLING

Estudo de modelagem de personagem baseado na arte de Mauricio Brancalion. A primeira oportunidade de transformar um cartoon 2d para 3d com uma estética mais realista, valorizando a aparência grotesca da nossa querida Pulga Breaca, podendo explorar técnicas de sculpt e retopologia dentro do ZBrush, abertura de Uv Mapping no Cinema 4D, texturização no Substance Painter e render no Octane Render.

Character modeling study based on the art of Mauricio Brancalion. The first opportunity to transform a 2D cartoon to 3D with a more realistic aesthetic, valuing the grotesque appearance of our beloved Flea Breaca, being able to explore sculpting and retopology techniques within ZBrush, opening of Mapping UV in Cinema 4D, texturing in Substance Painter and render on Octane Render.


ORIGINAL CONCEPT
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